…Since 1945, the decolonization of Asia and Africa, plus the sharply accentuated political consciousness of the non-European world everywhere, has affected the world of knowledge just as much as it has affected the politics of the world-system. One major such difference, today and indeed for some thirty years now at least, is that the “Eurocentrism” of social science has been under attack, severe attack. The attack is of course fundamentally justified, and there is no question that, if social science is to make any progress in the twenty-first century, it must overcome the Eurocentric heritage which has distorted its analyses and its capacity to deal with the problems of the contemporary world.
(I Wallerstein, Eurocentrism and its Avatars: The Dilemmas of Social Science New Left Review, Issue 226, November-December 1997
Around the colonized there has grown a whole vocabulary of phrases, each in its own way reinforcing the dreadful secondariness of people who, in V.S. Naipaul’s derisive characterization, are condemned only to use a telephone, never to invent it. Thus the status of colonized people has been fixed in zones of dependency and peripherality, stigmatized in the designation of underdeveloped, less-developed, developing states, ruled by a superior, developed, or metropolitan colonized who was theoretically posited as a categorically antithetical overlord.…Thus to be one of the colonized is potentially to be a great many different, but inferior, things, in many different places, at many different times.
Edward Said, ‘Representing The Colonized: Anthropology’s Interlocutors’, Reflections On Exile: And Other Essays, Page 294
The characters in the game would be based on people in the field: doctors, nurses, aid workers, journalists, photographers, child soldiers. NGOs would be involved in the game’s design so that the user is educated as well as entertained. These organizations could also benefit from revenues generated by the players, which could aid real world projects in specific places.
The photojournalist will hopefully be the link between the aid/NGO world and the people who are impacted by the conflict. They will be able to go behind rebel lines to see the use of child soldiers and to report on the violence, displacement, and desperate health situation. In this way, the photojournalist will be the eyes for the game “world.”
(The photojournalist Marcus Bleasdale, talking about his new video game venture Zero Hour: Congo, described as ‘…an immersive game based on the conflict in the Democratic Republic of Congo’)
♦







